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Probably the best introduction to any RPG ever – E
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The ‘dive for cover’ option is also great fun – S Having the options for responses clearly laid out was very useful, particularly including the ‘do nothing’ option so that I knew that actually was an option. The “Investigator at a Glance” section was particularly helpful – B I love how easy it is to roll up a character. The Common Skills with universal base success percentages is a strong innovation – HĬharacter creation (minus gear and spell choices) can be completed in under 10 minutes. I enjoyed many of the ways the rules have been simplified compared to BRP as used in Call of Cthulhu. Playtesting finished at the beginning of July, and we’ve received a lot of feedback! Here’s a small selection: Rivers of London character art by Anastasia Magloire. This time, the groups received all the rules (including the additional ones for more experienced players), three scenarios (an introductory solo adventure plus two scenarios for group play), and profiles for the major NPCs from the Rivers of London world, as well as a variety of support materials, including handouts and at-a-glance guides.
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Some of those playtesters had taken part in the first round, others were new to the game. And when we felt everything was ready, we contacted the groups who had volunteered for the second round of external playtesting. Once we were happy with the foundations, we built upon them. We received some very helpful feedback from our playtest groups across the world, and used it to refine the system even further. Even though combat isn’t central to Rivers of London, it does happen, and we wanted to make sure we got that right first. That’s why we brought in Paul Fricker as the lead designer – he knows a thing or two about Call of Cthulhu, having co-written the 7 th edition rules with Mike Mason.Īfter in-house playtesting to develop the proof of concept and the early rules – all in consultation with Ben to make sure we’re preserving the flavour of his novels – the first draft of the combat rules went out for external playtesting. Our intention was (and still is!) for Rivers of London: the Roleplaying Game to be an introductory-level RPG, based on the Call of Cthulhu Starter Set and Call of Cthulhu 7 th Edition rules, taking the elements we know work well from its parent games and adding in the extra bits and bobs needed to support storytelling in Ben Aaronovitch’s beloved urban fantasy world. By Lynne Hardy, line editor for Rivers of London.Įven when the game you’re developing is based on a tried and tested system, you still need to playtest it to make sure that all the tweaks and additions you’ve made work the way they need to.