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Think the Groza from Black Ops Cold War in terms of build, a straight shooting gun with good mobility.Īs for modes, Call of Duty doesn’t generally get a lot of updates in multiplayer, but I’m glad to see some experimentation. It won’t be better in a long range heady fight versus an MCW, but it’ll have you moving around the map quicker and possibly even outgunning the MCW up close. Myself and friends had this thing shooting lasers, and accompanied with good range and the higher fire rate, you can make it work in a bunch of situations. This is almost absent on the BP-50, not that it doesn’t exist, but that it’s easy to mitigate with the right attachments. I’m not a fan of bullpup rifles largely because you need to hit a lot more shots with the lower damage rate, and most have a recoil that is hard to control. The BP-50 is the other gun, and I’m extremely happy with how viable it is. It’s a zapper, one you pull out when you plan an aggressive hit. The fire rate is also sublime, filling your opponent full of lead to make up for the lower damage rate. It’s still bouncy, especially with horizontal recoil that can make you miss often, but as a submachine gun it makes a lot of sense because of up close engagements. The Ram-9 is the submachine gun variant of the Ram-7, but it feels like the feel of it works so much better in this form. To my surprise, both are not only viable, but a lot of fun to use. I assumed this was going to be a really mixed bag, as I didn’t care much for last season’s Ram-7 and both of the new ones are bullpup rifles as well. A lot of people are going to want Vista in Ranked Play, but I think Departures deserves a look as well. Hardpoint also seems like it will play very well on this one, with some carefully designated hills that work with the flow. It’s a nice aesthetic change and isn’t even close to a reskin of Terminal, having its own distinct flow and feel and largely seeming evenly built for those who like to play Search and Destroy.
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This is because the spawns are well defined you’re not having to hoof across the map every time you die. Somehow the spawns and lanes all make sense, with everything well spaced to allow you to use your preferred weapon and plenty of engagements to level it up.ĩ-Bit Armies: A Bit Too Far resurrects RTS, bit by bit in our hands-on previewĭepartures is a bit of a bigger map, and while some aren’t going to like the size, it actually works extremely well. This resembles a Shipment style map, and it works wonderfully where others like Meat have failed. Stash House is the smallest of them all, a small lot with a very “open-concept” home in the middle. Starting with the maps, Vista, Departures, and Stash House have entered the chat. There is a ton to like here if you’re into 6v6 multiplayer. Is so much extra COD too much COD? Is the quantity causing a dip in quality? After playing plenty of the new season, the answer is a resounding “NO”, and I want more of this please. There’s also been a ton of events, so much so it’s been hard to keep up with. Season 2 has arrived, and with it a bevy of new things, shiny things to engage with. I wrote an article about Sledgehammer nailing the live service element in Modern Warfare III and Warzone, and it’s easy to stand by that right now. Call of Duty has been on a roll recently.